Fr | Eng
We all know the role of the 20th century science fiction in our daily lives and the growing influence of societal and technological concepts that she applied. We understand that this imaginary form is today an essential implementation on any prospecting approach. Anticipation is increasingly close to exploration.
This "Design Fiction" title is absolutly not fictional. Our purpose is instead to be committed into a prospective stimulation proposed by this partnership to designers. It's an opportunity to cross views and practices of students in school of art and design in Reims, France, with knowledge of such a technologies actor as Orange Labs.
This digital design course is intended to students in 3rd year of undergraduate. It aims to improve and bring their skills and achievements in graphic design in the fields of design interface and user experience (UI / UX). Assisted by experts in conception of innovative services at Orange Labs, students have to imagine uses cases of interpersonal communication, then to design user interfaces.
Facilitators / Teachers : Corinne Lévêque for Orange Labs, Christian Porri for ESAD
A project by Claire Mucchielli
The project is about notions of memory and transmission of heritage or legacy. A person constitutes a heritage of information and can bequeath it to anyone. Here, there is no family jewel but emotional heritage is contained in an element digital key chosen by the legatee. For example, the alignment of GPS coordinates on a place plus a special key will unlock legacy content. This key may be a photograph, a smell, a sound that the recipient should convene within the mobile application of the service to access the digital memory of the deceased.
Look at an use case (.PDF file)
Look at an use case video
Look at an ambiant context video
Look at an use case poster (.PDF file)
Look at some pictures of the project
A project by Ève-Lise Kern and Cheng Peng
This tools proposes a set of communications services for museums and cultural institutions. Based on the synergy and social activities of visitors from inside and outside an exhibition. The institution that hosts the event allows them to interact using their smartphones. They can respond, comment or share courses, organize games of tracks, etc. as they could do in a discussion group or a digital social network but whose perimeter was delimited by the context.
Look at an use case poster (.PDF file)
Look at some pictures of the project
A project by Camille Rodriguès and Marie Yin
The project Ici (Here) adopts the principle and functions of a neighborhood association, on the digital way. Newcomers of a district may discover the services and features of their neighborhood in real life but can also share information on a dedicated network. With time of their residence and involvement, they can become actors or ambassadors by a system of participatory rewards. It is the localized geographical context of a specific area that bounds this social network. The service is intended to be multi-devices but only the mobile application is actually designed.
Look at an use case poster (.PDF file)
Look at an use case video
A project by Caroline Chauvelot and Clémentine d’Abbundo
This project is about neighbouring. It is a network for share objects, limited by an area. Newcomers of a building are offered this service to register, identify themselves and thus to participate in this restricted social network in which they list and classify their belongings through their smartphones. Then, they can lend.
Look at an use case poster
A project by Baptiste Poligné and Zoé Sylvestre
Pixys is an object lying between the compass and the orientation map hosted by identification and localization of unusual event in a near area. User can identify an event it deems interesting or follow on its object the direction towards an event reported by others. The valid events are subject to a system of participatory rewards to earn badges or medals, then displayed on the object when it is placed in a vertical position and used as pins or pendant.
Look at a video and pictures
Look at rewards icons and screen examples 01 (.PDF file)
Look at rewards icons and screen examples 02 (.PDF file)
Look at rewards icons and screen examples 03 (.PDF file)
Look at an event map (.PDF file)
A project by Mathieu Bernardis and Kevin Zanin
This project aims to be a platform and a tool of planned movie session, with friends. The user group organise its "private screening session" in which they will be able to interact using their smartphone (or Tablet). The timeline is used to attach short comments, boos or impressions that are archived on this timeline which, in turn, can be shared as it.
Look at some pictures